
The storyline is well-told and complements the campaign, and while it does fall on some narrative clichés, it’s wholly pleasant and a fun ride. Not that this add-on is creatively bankrupt. It’s cool that the developer’s made the effort, but you do definitely get the sense that it’s a little thin on ideas for the time being. Unfortunately, it does feel like Guerrilla’s a little bit stumped about what to add: there’s a new Skill Tree but most of the unlocks offer inconsequential upgrades to your adventure, like 20 per cent additional inventory space or the ability to loot while you’re mounted.

The quests are much more rewarding this time around, with the trickle of unlocks and upgrades constant from start to finish. There are also heavily upgraded versions of some of the main game’s best bows, but you’ll need to collect Bluegleam (a new currency) in order to trade for them, so don’t think you’re going to be able to purchase them off the bat from your Platinum run. A trio of new staffs with ice, fire, and electric elemental powers are the headline new additions, and can be upgraded by completing specific fetch quests. In particular, the Fireclaw – a new behemoth of a brute that perhaps best resembles a bear – will push your combat skills to their very limits, as you tussle with its devastating roster of attacks in the hopes of bringing it down.įortunately, you’ll stumble upon a few fresh tools in order to help you to go about your business. Old favourites return in Daemonic form, possessed and more aggressive than ever before, while the sprinkling of new faces will make you want to weep.

This is a tough piece of post-release content, with some of the fiercest enemies you’ll have faced yet. While you can pick up the new quest line mid-way through the main campaign, it’s not really advised. It’s down to the strong-willed starlet to solve the problems – and learn a thing or two about the world that she inhabits in the process.

Set to the North East of the main map in snowy Banuk territory known as The Cut, the additional storyline sees Aloy once again embroiled in local politics as the painterly weraks of the winter wonderland face a fresh threat on their society by way of an erupting volcano named the Thunder Drum. The Frozen Wilds sees the Dutch developer return to its post-post-apocalyptic well for a good old-fashioned expansion pack, and it serves up more than enough tribal action to satisfy even the most robust robot hunter’s appetite.
